GraphoGame & Dyslexia
Although GraphoGame is effective with all kinds of learners, dyslexia interventions are in our DNA and we will continue to develop tools that have a positive impact on students with dyslexia. Did you know GraphoGame originates from the Jyväskylä Longitudinal Study of Dyslexia that followed ~200 children from birth for ~20 years to study the familial risk of dyslexia?
The English version GraphoGame: Kids Learn to Read was researched in collaboration with the Centre for Neuroscience in Education at the University of Cambridge and was thoroughly tested in a large-scale efficacy study – check out the Microsoft Education blog post about us for more information!
Alongside other fantastic learning tools enabled for Windows devices, GraphoGame will be offered as an engaging decoding and phonics training tool for schools using Windows devices. Globally Microsoft is a leader in offering devices and operating systems to K-12 schools, so it is a privilege to work with Microsoft to do our part for the United Nation’s Sustainable Development Goal 4!
We’ll be presenting at a major conference alongside Microsoft soon, so stay tuned and watch this space!